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A Broken City

Hong Kong. 2043.

The city of steel and glass has fractured, showing a broken mirror to the demons of the Yama Kings. Strange creatures walk the streets, and the court of the Kuei-jin sends forth no champion to oppose its aggressors. This can not, and will not be tolerated.

Five immortals return to the city they once helped to build, seeking old friends and older enemies. Much has changed, but much has stayed the same.

A Broken City was originally run at Conquest 2002, as a Kindred of the East game. It returns using the Weapons of the Gods system - rewired for supernatural cyberpunk horror.




You know the drill - 5 players per session, in any of the Saturday and Sunday sessions at Retrocon 2 (June 10-12). The game's pitched at people with zero knowledge of either Weapons of the Gods or Kindred of the East, although fellow KotE lovers are more than welcome - you'll probably appreciate hooks hidden in the back story, and there are precious few games involving the descendants of the Ten Thousand Immortals these days...

It's a game where demon realms break through into banking districts; where 'civilised' devils and ice-cold killers carve out the thin red line between a city and its ruin. If you like your wuxia in bullet time, you should play this game.

It's also build on the bones of the first nonlinear game I wrote with [livejournal.com profile] bishi_wannabe - so feel free to play it again, if you played it last time it came out. Goddamn it's been a long time since I got to run anything in this setting.
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