Szalamandra
Jul. 28th, 2009 03:37 pmI recently finished a figure for the sci-fi game Infinity, and entered it into the Little Wars painting contest where it made the finals, but didn't place.
The figure is about 50mm tall. Compared to the other Infinity models, it's quite a large mech - most of the human figures are sculpted in "true 25mm" scale. I originally painted it in very cold colours, and then decided to go back and use much warmer whites and browns to contrast with the turquoise. I think this works much better with the warm colours on the base: rusty metal and yellowing grass.
Some old Eldar transfers were used to add some more detail on the flat surfaces, and I used a torn piece of sponge to put rust and paint chips onto the figure. The real trick is making the details small enough, so that a relatively small figure ends up looking like it could be huge...
I also played around with ink and varnish on the ammunition feed (which was tricky to pin in place, as it's barely wider than my smallest drillbit). Some of them were a bit strange (yellow ink is very highly pigmented...) but it's fun trying out some new techniques :-)


The figure is about 50mm tall. Compared to the other Infinity models, it's quite a large mech - most of the human figures are sculpted in "true 25mm" scale. I originally painted it in very cold colours, and then decided to go back and use much warmer whites and browns to contrast with the turquoise. I think this works much better with the warm colours on the base: rusty metal and yellowing grass.
Some old Eldar transfers were used to add some more detail on the flat surfaces, and I used a torn piece of sponge to put rust and paint chips onto the figure. The real trick is making the details small enough, so that a relatively small figure ends up looking like it could be huge...
I also played around with ink and varnish on the ammunition feed (which was tricky to pin in place, as it's barely wider than my smallest drillbit). Some of them were a bit strange (yellow ink is very highly pigmented...) but it's fun trying out some new techniques :-)


no subject
Date: 2009-07-29 03:55 am (UTC)no subject
Date: 2009-07-29 06:57 am (UTC)Infinity draws pretty heavily on Shirow's work. The Yu Jing faction would fit straight in to GitS (cyborgs, thermoptic camouflage etc), while the PanOceania group are straight out of Appleseed...
Drybrushing is a handy technique to learn, though it works best on things with lots of surface texture. On smoother areas like the Szalamandra's armour, washes and glazes work best - you can get "glaze medium" to mix your own (just add a bit of paint and lots of water), or the new Games Workshop ones work well.
The real trick seems to be learning to paint highlights where light would naturally fall, instead of just highlighting the edges of a surface.