Sculpting update
Feb. 4th, 2008 09:19 pmI've started fleshing out the armatures of two sculptures for
lycaonia. I haven't sculpted anything on this scale before (roughly 1/16), so it's interesting watching the models take shape. I'm glad I bought some 11.5 guage aluminium wire for the armatures - anything narrower would take years to sculpt over. Probably won't be taking any work-in-progress photos of these, as I need to work quickly... I'm impressed with how the new (ProCreate) putty handles, though - I doubt I'll ever go back to using kneadatite/greenstuff again.
Going from the screenshots that I'm using as reference pictures, computer game animators have strange ideas about proportions. I'm working on two characters, one much shorter than the other - but the shorter of the two has a massively larger head, and short femur & humerus compared to the lower legs and arms. The intended effect (when the characters are placed near each other) is probably to exaggerate their features, making tall characters impossibly tall and angular. However well the illusion may work when finished, those characters look very ungainly as wireframes...
To make sure I have enough ongoing projects to channel-surf between, I also started assembling the next batch of commission painting - continuing the ongoing saga of Ian's Thousand Sons, which I've been working on for well over a year now. Hopefully, one day I'll visit him in Canberra so I can see what it it all in action. I keep sending things up there a unit at a time, and I think there must be 4000 points of models by now. With the release of the Apocalypse rules, people have started buying their models by the platoon and company...
I walked about 10kmduring lunch instead of eating lunch today. Not much, in the scheme of things, but it's a start. I'm remembering to leave the house during daylight hours and get some exercise in, although I tend to forget about eating until
aeliel gets home from work...
Going from the screenshots that I'm using as reference pictures, computer game animators have strange ideas about proportions. I'm working on two characters, one much shorter than the other - but the shorter of the two has a massively larger head, and short femur & humerus compared to the lower legs and arms. The intended effect (when the characters are placed near each other) is probably to exaggerate their features, making tall characters impossibly tall and angular. However well the illusion may work when finished, those characters look very ungainly as wireframes...
To make sure I have enough ongoing projects to channel-surf between, I also started assembling the next batch of commission painting - continuing the ongoing saga of Ian's Thousand Sons, which I've been working on for well over a year now. Hopefully, one day I'll visit him in Canberra so I can see what it it all in action. I keep sending things up there a unit at a time, and I think there must be 4000 points of models by now. With the release of the Apocalypse rules, people have started buying their models by the platoon and company...
I walked about 10km