I actually thought about dividing all the totals by 1000, but I wanted to make it different in a couple of ways.
Mainly, because the increasing gap between levels (2000, 4000, 8000, 12000, 20000 etc) is generally matched by the increasing challenge (bigger monsters, etc) given to the players. So it doesn't get exponentially harder to reach new levels (if each session is still challenging). I basically flattened out the curve, as common sense should be enough to make sure the players stay interested.
The other reason was wanting several increments per level - I think it should be just as hard for a 1st level character to reach level 2, as it is for a 14th level to reach level 15. Rounding the existing numbers down would have made it very easy to fly through the early levels, unless I gave out XP in fractions (I like whole numbers... much easier for my poor brain).
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Date: 2004-06-10 05:50 am (UTC)Mainly, because the increasing gap between levels (2000, 4000, 8000, 12000, 20000 etc) is generally matched by the increasing challenge (bigger monsters, etc) given to the players. So it doesn't get exponentially harder to reach new levels (if each session is still challenging). I basically flattened out the curve, as common sense should be enough to make sure the players stay interested.
The other reason was wanting several increments per level - I think it should be just as hard for a 1st level character to reach level 2, as it is for a 14th level to reach level 15. Rounding the existing numbers down would have made it very easy to fly through the early levels, unless I gave out XP in fractions (I like whole numbers... much easier for my poor brain).