The market of dreams
Oct. 20th, 2004 02:51 pmIt's lunchtime again. That means sanctioned procrastination time ;)
The Plan: to run (and play in) a regular series of one-shot and short run games. Basically, a "campaign" (fortnightly, most likely) with ever-changing storytellers and players. No need to commit to a long-run game - if life gets busy, duck out for a few stories and come back when you can. Most likely, there will be a core of people who come to all of them, though - that's the way it seems to work.
I won't be starting anything of the sort for at least three weeks, but I'm giving warning now - I have an idea for a game, and I'm after more inspiration :)
System: Exalted - God-blooded and Thaumaturges
Setting: The grand city of Gem, nestled amongst towering volcanoes in the southeast. Marketplaces sell raw gemstones gathered from the burning sands to the south; gods and elementals serve in the city Guard. Thousands of people live in the mud-brick houses of a shanty town that circles the city. The distribution of wealth is appalling - fat merchants and nobility adorn themselves with a king's ransom in jewellery, while slaves work to drive the commerce that provides Gem its lifeblood.
Characters: Inhabitants of the poorer districts; touched with uncommon powers. Half-castes, God-blooded, Changelings, scavenger lords and mystics. If you have a copy of the Player's Guide, these are covered in chapter 2 and 3. For a change from the world-shattering prowess of the Chosen, the characters will be starting at Moderate power (p.112). Make no mistake - this is their story, and they are the heroes - but their story is of a smaller scope than the Exalts.
Inspirations: Think Aladdin, Sinbad, and all the other wonders in the Arabian Nights stories. This is ancient Persia, with all the magic and wonder that the folktales mention. Layered onto this are the archetypes from Exalted - powerful figures walk creation, but they can't be everywhere. There are a few Dragon-blooded nobles in the city, and likely some hidden Chosen, but this story is about matters they would never see.
If anyone has ideas, bits of background colour, etc, throw them together here. What would you expect to find in this kind of story?
Right, back to the thesis.
The Plan: to run (and play in) a regular series of one-shot and short run games. Basically, a "campaign" (fortnightly, most likely) with ever-changing storytellers and players. No need to commit to a long-run game - if life gets busy, duck out for a few stories and come back when you can. Most likely, there will be a core of people who come to all of them, though - that's the way it seems to work.
I won't be starting anything of the sort for at least three weeks, but I'm giving warning now - I have an idea for a game, and I'm after more inspiration :)
System: Exalted - God-blooded and Thaumaturges
Setting: The grand city of Gem, nestled amongst towering volcanoes in the southeast. Marketplaces sell raw gemstones gathered from the burning sands to the south; gods and elementals serve in the city Guard. Thousands of people live in the mud-brick houses of a shanty town that circles the city. The distribution of wealth is appalling - fat merchants and nobility adorn themselves with a king's ransom in jewellery, while slaves work to drive the commerce that provides Gem its lifeblood.
Characters: Inhabitants of the poorer districts; touched with uncommon powers. Half-castes, God-blooded, Changelings, scavenger lords and mystics. If you have a copy of the Player's Guide, these are covered in chapter 2 and 3. For a change from the world-shattering prowess of the Chosen, the characters will be starting at Moderate power (p.112). Make no mistake - this is their story, and they are the heroes - but their story is of a smaller scope than the Exalts.
Inspirations: Think Aladdin, Sinbad, and all the other wonders in the Arabian Nights stories. This is ancient Persia, with all the magic and wonder that the folktales mention. Layered onto this are the archetypes from Exalted - powerful figures walk creation, but they can't be everywhere. There are a few Dragon-blooded nobles in the city, and likely some hidden Chosen, but this story is about matters they would never see.
If anyone has ideas, bits of background colour, etc, throw them together here. What would you expect to find in this kind of story?
Right, back to the thesis.
no subject
Date: 2004-10-20 11:30 pm (UTC)