morsla: (Default)
[personal profile] morsla
As announced at Conquest, Unicon is returning this year. A collection of past and present members of MURP (Monash), Infinite Images (Melbourne Uni) and SFGA (RMIT) are at the helm, and plenty of writers are coming out of the woodwork.

Currently, the organisers are looking for expressions of interest from writers and helpers. You can register your interest online, at http://www.unicon.asn.au/2004/writing.html

http://www.pbase.com/image/28208264.jpg


Note: I'll be posting this up on [livejournal.com profile] aus_gamers once I double-check how the website is progressing...

Writing....

Date: 2004-05-18 05:25 am (UTC)
From: [identity profile] mareth-redorb.livejournal.com
I think the longest I've ever spent writing a game is about six weeks. That was a Ravenloft freeform I ran at Arc last year. Redemption took me about two and a half weeks and yes, I put a huge amount of detail into my games, but it looks like it's going to run really well for Dwarfcon.

Re: Writing....

Date: 2004-05-20 08:53 am (UTC)
From: [identity profile] mousebane.livejournal.com
I can't really recall all of my game writing times, but
I think The Crucible, the Arc Ravenloft game was written vaguely in a few days, then more detail in the two nights before. I hate leaving in till the last minute, but I tend to do it.

Last minute

Date: 2004-05-20 11:08 pm (UTC)
From: [identity profile] mareth-redorb.livejournal.com
Yeah, I'm still annoyed I didn't get to play that, but I was running Autumn Harvest that session. And yeah, I know what you mean about leaving things to the last minute. Redemption is the first game I've written where it's been ready to go several months in advance.

September 2014

S M T W T F S
 123456
7891011 1213
14151617181920
21222324252627
282930    

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 22nd, 2025 04:53 am
Powered by Dreamwidth Studios